Dev Diary, 28 October 2016: LIVE!!!!!


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It’s been months of blood sweat and tears, but we keep our promises and here it finally is. The Living Dungeon now has complete Xbox Live support. From this point onwards you can slaughter your friends in cruel ways from the other side of the planet.

Yaaaaaaaaaaaaaaaaaay!

There was also the benefit of fixing a huge number of unrelated bugs along the way, which is nice. So, if for some reason you don’t have this game on Xbox One, then go buy it. Of course, if you don’t have an Xbox One you are obliged to either force an Xbox owning friend to buy it, or purchase an Xbox One and buy the game. That deal is binding as soon as these words hit the back of your eyeballs. Yeah. I’m sure that is all legally on the up and up… right?

Stop contacting your lawyer and just buy it. If for some reason you don’t think you should, then check out this lovely 9/10 review. Then buy it!

Now we have that cleared up, on with other news. With the help of magical pirate Tom, we have managed to get a linux version of The Living Dungeon for Steam, our newest game, The Krucer Parallax is really popular, and Chantelle has made great progress on the network code for Dead Exit. Basically it’s really been a good month for everything… except updating this blog.

Still. Since we are working on multiple projects the best place to keep up to date (if you haven’t snuck into our office) is on social media  twitterfacebook, and instagram. So come on over and say hi!

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