Dev diary


Dev Diary 13: Wear and Tear

The last couple of games were both brutal massacres with over a dozen deaths. They were both close games that went to sudden death, and they both ended with the usual result of Chantelle claiming victory over all of her colleagues. Whether it is by coming back from last place to clinch victory in sudden death or by pulling [...]

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Dev Diary 12: Hiatus

We had to halt development on the video game for a few weeks as we were moving office and now have some pretty tightly scheduled contract work that needs done. We did however manage to play a game every Friday and iron out the rules a bit  more. We also managed to try out a [...]

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Dev Diary 11: Headhunting

Here’s a pic of another of the game characters before I go on about the game we played. This week we had everyone playing. 9 people in total divided into 4 teams and a DM. It was also the first time we had played head hunter. The objective of which is to collect a head [...]

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Dev Diary 10: Team Tactics

    This week saw us playing a game of Living dungeon earlier than usual on the Friday. It was a pretty epic affair with 7 players (Myself as GM and 3 teams of 2). The objective was escape and the players were soon at each others throats in an effort to give their team [...]

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Dev Diary 9: Oops

We didn’t manage to play a game this week. Our engine has some kind of sneaky memory leak and those who were not working on that were busy working to finish our smaller self published title BOOMBA! That is nearing the end now and while I’ve thoroughly enjoyed making it and playing it I’ll be glad [...]

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Dev Diary 8: Murderous Rampage.

After the destructive testing that was performed last week there was a return to simplicity. Contextual rules were removed and replaced by constant ones. Additionally the skillsets were given some extra power. This made the game extremely violent and aggressive, especially given that the objective was assassination. Despite a little awkwardness with spawn points which [...]

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Dev Diary 7: Re-planning to fail

The original plan this week was to do a large game and start at 1530. Unfortunately other project obligations kept everyone busy until almost 1700. That meant if we started the game it would likely take us until 2000 before we finished. Assuming people wanted to go home or simply didn’t want their cars impounded, [...]

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Dev Diary 6: Progress, Vengeance and Trickery

Admittedly artwork has been slow to really get going on the project as we have to make our contract work a priority. That’s life and realistically it’s only fair to the client. Thankfully code between our contract work and the living dungeon is shared. So progress on that side of things is coming along nicely. [...]

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Diary 5: Nothing to show for it.

There has been very little happening on the art front this week. Thankfully contract work ties into this game via a shared code foundation and that has been progressing well. Of course, since that is all texture pipeline stuff and various small engine components, we have nothing to show for it really. Lots of these [...]

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Diary 4: Artistic Babbling

More of a 3b entry really. As I mentioned in diary 3 there is a recording of the character getting painted. It’s now uploaded and has some babbling over the top of it. We might do more of these but let us know how you’d like to see the format evolve. Should we say more [...]

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